The previous FFF seems to have caused quite a reaction. We had many discussions in the office regarding this topic, so this week some of us prepared some detailed responses.
The 0.16 stabilisation update (kovarex) We had quite a lot of critical bugs after the 0.16.8 release that introduced the logistic chest finalisations mentioned in the last FFF. I'm sorry for the trouble, but it is called experimental version for a reason. It seems that 7 releases in the past week has been enough to stabilize it. We are finally in a state, where we are fixing more bugs than are reported, and we are reaching the first boundary of less than 100 active bug reports. It seems that the most urgent things are to be be finished soon, and we could find the needed time to dive into the belt logic to be able to consolidate it. This is my plan for the next week.
Hello, this is the last Friday of 2017, and as such, the last Friday facts of this year.
Hello, as you could expect this Friday facts is mainly about our fight with the avalanche of bug reports, which is actually not as huge as we expected it to be to be honest. We released 0.16.7 yesterday, and this will probably be the last update for a while. Most of us now are taking a break, enjoying the festivities, and visiting our friends and family.
Hello there. As you probably know, we released the experimental version of 0.16 this week. As usual after such a big release, we are working as best as we can to fix the bugs to make the game reasonably playable as soon as possible. Our current goal is to have semi-stable version before Christmas.
Hello, I wanted to write about the things I'm improving in our GUI library, but I realized, that the important part is to explain what is the motivation to do so. So let me present the history of Factorio GUI.
We are aware that we don't add so much content to Factorio these days. The reason we always state is that we are focusing on polishing and finishing the game. There are a lot of little things and details (some call it quality of life improvements), that don't look that awesome when reviewed one by one, but once they accumulate together they should make a big difference in the game experience. I'm going to talk about some of them now, but don't be afraid that we won't add anything new in the 0.16, as the work on the artillery train has already started and it is probably going to be epic :).
I need to make a confession. I'm addicted. Addicted to optimisation.
Hello, it's another Friday, so time for another Friday Facts.